﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public enum CommandType
{
	ClickCommand,//锤子工具的命令
	DragCommand//刷子工具的命令
}
public abstract class BaseCommand {
	/// <summary>
	/// 执行
	/// </summary>
	public abstract void Execute(Transform t);
	/// <summary>
	/// 边界限制
	/// </summary>
	public abstract  bool BoundClamp();
}
